The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. Every spell has the trait corresponding to its school. You can choose to spend one, two, or three actions, with each action. No reason why we would use that rule as a justification for rolling 1 die for all of the missiles when hitting a single target. To support the recent influx of new Pathfinders and Starfinders, he will be helping us with. 120 ft. The wand has any traits of the spell stored in it, in addition to the magical and. Concentrate Sorcerer. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Magic Missile - when choose targets? " You send a dart of force streaking toward a creature that you can see. You must select Wellspring Mage Dedication as your 2nd-level class feat. Posted by pinstripedbarbarian March 3, 2023 March 20, 2023 Posted in blog Tags: character, p2e, psychic. Source Core Rulebook pg. Magic weapon stops being effective once people have their own magic weapons. One could also note that " Immunities magic" may be a misnomer, RAW. Q: What happens to the humble bundle PDFs and PDF purchases? A: PDFs won’t be updated quite yet. BigQuirky9613 • 2 yr. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage. The blood magic effect occurs after resolving any checks for the spell’s initial effects and, against a foe. The spell on the scroll is cast at a particular spell level, as determined by the scroll. Magic weapon states: "increasing the number of weapon damage dice". " It's thus possible to interpret the ability. By the time you have all the feats and the spell slots to use all the MM. So its a 2 part thing. Magic Missile deals Force damage, which very few creatures are resistant to. Have magic missile as your key spell, but include a few others like; Mage armorYou cast one instance of a spell at a time from a wand. 102 4. Trigger An ally Casts a Spell and you are within that spell’s range. It can also hit multiple spellcasters. “A conjured missile equal to a magic arrow, and it does 1 die roll plus 1 point (2-7) to any creature it strikes. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an acid flask, alchemist’s fire, bottled lightning, frost vial, or thunderstone). It automatically hits and deals 1d4+1 force damage. Spending more Actions will get more effect out of the spell, so it’s a more efficient use. Wand of Magic Missile I is a Wand in Pathfinder: Wrath of the Righteous . All points seem to lead that "seeing" an object is having a direct visual on it. 120 ft. 299 4. Occult: A mix of hag curses, to fey charms, with a bit of EMP powers put in for good measure. This long piece of wood can aid in walking and deliver a mighty blow. Type Ranged; Category Martial; Group Bow. The rest of magic items in 2e are types of consumables. 0. For example, if you cast a 5th level magic missile you produce 3 missiles per action because the spell is heightened twice. This chapter explains how spells work and how spellcasters prepare and cast their spells. Damage roll 1d4+2+INT+WIS+CHA. The metamagic increases the spell level by +1. 141. Range 30 feet; Targets 1 creature. Toppling metamagic, however, is one big place this spell gets some power-up, making this spell able to easily trip multiple enemies at once. You create three glowing darts of magical force. PVE. Creates an immobile sphere that prevents level 4 or lower spells cast from outside the sphere getting in. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious, whichever comes first. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. $egingroup$ @Adeptus the grammar is fine, but "You can't etch or transfer any property runes onto a specific weapon that [the weapon] doesn't already have" just doesn't make sense: a specific weapon can't have itself. You divide the damage as you cast Magic Missile. Players should not have the. 294 An incorporeal creature has no physical body. " Spell List elemental. Or a +1 potency rune on a weapon. One of your ancestors was a mortal who mastered magic. It allows them to choose 1 spell per level they can cast that can be heightened for free, so they don't need to learn it at those higher levels. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. Source Core Rulebook pg. Use code FIREBALL with G-FUEL for 30% off this week:. If you want to be a specialist wizard, choose a school in which to specialize. this gets more expensive at higher levels, in which five charges cast using 9 caster levels would cost 18000, where a staff of the same level would cost 3600. 1st Level: Burning hands, color spray, grease, mage armor, and magic missile, plus one spell of your school if you’re a specialist wizard. Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. My 5e group just finished playing through the 5e Starter Set. Wand of Magic Missiles. That's actually probably why the DM objects to the RAW ruling. While it seems that because Jim's Magic Missile lacks this wording that it wouldn't benefit from the same "roll 1d4+1 once for all missiles" ruling based on the word "simultaneously", it seems to have its own wording which may result in a similar/the same ruling. If you cast it using one action it is only one missile, if you use two actions it’s 2, and if you use 3 actions it’s 3 missiles. : flaming rune that generates fire damage). If they do not, treat this as a roll of 2-3. Arcane School Many arcane spellcasters delve deeply into a single school of magic in an attempt to master its secrets. The chicken regains 1 hit point at the start of its turn. It has a major influence on your abilities, determining your spell list, the tradition of spells you cast, and two trained skills. It allows them to choose 1 spell per level they can cast that can be heightened for free, so they don't need to learn it at those higher levels. From there though, I was unsure whether the four additional magic missiles should immediately result in failed death saves. Once a weapon is on the ground, anyone can just pick it up - a wizard typically has a hand free. This wand has 7 charges. Craft Requirements Supply a listed-level casting of the spell. Transmutation. The shield has Hardness 5. Heightened (+2) You shoot one additional missile with each action you spend. Quickened Casting [free-action] Feat 10. Jim's Magic Missile. People have been making rather odd remarks that Magic Missile is a must for a wizard, and that they would in fact use no other ability. For each additional action you use when casting the spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. When you select this feat, choose three types of common magical ammunition of 4th level or. When you activate the gem, you make an Intimidating Strike, as the fighter feat. Cast at 1st level, you get 3. can mount up so if you're going to fight magical enemies, this could be useful. Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. Arcane School Many arcane spellcasters delve deeply into a single school of magic in an attempt to master its secrets. Cast [two-actions] somatic, verbal. You can serve as a Blaster with area damage spells like fireball, a Defender by summoning creatures to stand between your party and your enemies, a Face. Gales magic missile is doing double the normal damage, hitting for 9s and 10s constantly, is this a bug? I've checked all of his equipment and besides the pendant that gives him an addtional magic missile, he doesnt have anything that adds his INT to damage. If you want to sell potions, there needs to either be an herbalist (minor remedies) or an alchemist available. Staff. The target becomes a +1 Striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. A spell’s school, on the other hand, is intrinsic to the spell and. The missile strikes unerringly, even if the target is in. 5. Often, instead of buying the game, you buy stuff within it, like characters or weapons or, well, just about anything. Damage 1d4-1 bludgeoning Arcane Spontaneous Spells DC 20; 1st fear, illusory object, magic missile (4 slots); Cantrips (1st) detect magic, electric. Quicken Spell (Metamagic) You can cast spells in a fraction of the normal time. 34–35 (2E) Nethys (pronounced NETH-uhs) is a Garundi god who holds magic above all things. I would 100% agree with the DM here - magic missile, per RAW and Sage Advice, interacts stupidly with Empowered Evocation and is far stronger than intended. Shocking Grasp: The usual damage spell for a good time, if you want damage, prepare this spell. These bracers are made from plates of durable mithral and gleam like the summer sun. Of course your DM might add stipulation of use outside of what is usually. When the result of your attack roll with a weapon or unarmed attack equals or exceeds your target’s AC, you hit your target! Roll the weapon or unarmed attack’s damage die and add the relevant modifiers, bonuses, and penalties to determine the amount of damage you deal. A spellstriked Fireball doesn’t actually have to center on the target! Per the Expansive Spellstrike feat: • If the spell has an area, the target must be in that area. Magic Missile is not the strongest spell, you have to optimize pretty hard to stay effective in moderately optimized groups. range is plenty to keep you well out of harm’s way. Detect Magic. But then expand your focus just a bit, let's say force spells. sumguy720. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. Source Core Rulebook pg. Usage worn bracers; Bulk. Source Core Rulebook pg. Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. Each wand holds a spell of a certain level, determined when the wand is created. Every creature in a pervasive magic campaign, including PCs, has a trait associated with one of the magical traditions. Bow. This projectile disappears when hitting anything or after being in the air. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. Description []. Yes, drops from the sorcerers in TTAoDK. Supported by an official partnership with Paizo Inc. You roll against the effects/enemy spellcaster's DC. On a hit, a. At 4th level Magic Missile does (1d4+1)*6, average of 21. If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. 5 and 4. Highest DPS builds are dual wield based. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. 3. Animal Accomplice can get you a familiar, which is nice since the Psychic doesn’t have feats for that. It has a resistance to physical damage, which means the physical damage of the weapon will be affected, but not other runes effect (i. PFS Note The Magic Arrow feat allows that character to choose any magical ammunition they have access to, not just the common ammunition from this book and the Core Rulebook. You don’t need to adjust the Price from a club to a greataxe or the like. He wants to cast Magic Missile spell using all his 3 actions to kill fighter as it's his best spell. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. 10. Usage affixed to a weapon; Bulk —. Instead, compare Force Bolt to a cantrip. I agree most Force spells in the game are subpar, and rethinking them would help. You send out a pulse that registers the presence of magic. So a 3 action magic missile spell would deal 3 d4 + 3 to. Divine: Full support divine power with very miracle healing themed spells, classic videogame priest. An upgraded version, the Magic 2, replaced the original model in 1986. - Reflective Carapace. Source Core Rulebook pg. Weapons damage will work against it. Magic Missile, Wall spells, spells that create hazardous terrain like Spike Stones, summon spells (especially if you can find niche summons like Unicorn, which can dish out more single target healing than a Heal spell of the same level). ”. The spell magic missile has the entry Targets: Up to five creatures, no two of which can be more than 15 ft. it's also worth to note that every missile is a single instance of damage, meaning that enemies who concentrate on spells need to make a concentration saving. Nethys (The All-Seeing Eye) [N] Source Core Rulebook pg. You could use a single coin, a pebble, a goddamn splinter, and they would all work. This is because crafting takes 4 days to do, plus more days to reduce the price by your earned income only. To others, it’s a malleable tool. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. Magic Missile. " Other edits I caught: Magic Missile is an ES option (up to 2a, target); Ash Cloud is a 3a spell and thus not an option for spellstrike; Blazing Dive is not an option (no target, and emanation); Frigid Flurry is an ES option (2a, line), and I would include it. lvl 2. Attempt a counteract check against the target. Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target. They want them to provide a substantial advantage in battle. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level. He casts magic missile as if using the Still Spell feat but without an increase in spell level Energy Missile (Ex): a force missile mage becomes intimately attuned to teh energies that compose the spell magic missle and may alter them significant ways. Due to the lingering fractures left by the war between Geb and Nex—and their extensive use of metamagic, wellsprings, and other destabilizing amplifiers—the Mana Wastes act as a massive but broken. You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. A magic weapon is a weapon etched with only fundamental runes. This baton is about a foot long and contains a single spell. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. The damage at level 10 of Magic Missile is 5d2+15 (average 22. 2011-02-14, 10:57 PM (ISO 8601)Why would you spend this much metamagic on magic missile is the real question no one has answered. The important things to look at are your alignment subtypes, and DR/Magic. Arcane Trickster fixes one of those problems by making you much less conspicuous at the expense of not being a full caster. So far I have managed to cast magic missile using three separate damage types (all with 1d4+1 force) and using 1d4+1 for higher slots. As a transmuter, you alter the physical properties of things, transforming creatures, objects, the natural world, and even yourself at your whim. They don't see them as something undesirable. You gain the Shield Block general feat. Magic missile is a pretty iconic spell in D&D, but the first level equivalent in 5e is not. You send a dart of force streaking toward a creature that you can see. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. Do away with the drudgery of your grandfather’s magic with this improved version of the. In those instances, this rule doesn't even apply. Tradition and School. Your bloodline grants you bloodline spells, special spells unique to your lineage. To send two of those missiles to one target and two to another target, use the following command: /mm 2 2 2. But many of the effects that you want to dispel are concentration-based. Jim's Magic Missile. For instance, if you’re using a normal longsword, you’ll roll 1d8. If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. Thus a level 1 creature with elite template would be level 2 and weak template would be level 0. But property runes can be up to interpretation. Secondly, even if it does hit multiple creatures, it's still possible to roll all the damage. He cites Spell Immunity meaning that the projectile would be sent at the wisp, but would fall and bend away from it since it is immune to magic. Cast magic missile 6 missiles, activate magical striker +6d4+6+5 (dangerous sorcery) = 23. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. Otherwise, this conversation wouldn't have lasted this long. This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. Magic missile is level one. Bloodline imperial. I also knew. After the launch of Axie Infinity. Thaumaturge. " Death Ward would protect against it, no matter what. You receive no information beyond the presence or absence of magic. When you Sustain the Spell, you can move the object an additional 20 feet. aWizardNamedLizard • 3 yr. If you cast it using one action it is only one missile, if you use two actions it’s 2, and if you use 3 actions it’s 3 missiles. Once you craft the rune you just apply it to your axe or sword or whatever. Any attack that would hit you has a random chance of hitting one of your images instead of you. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds. Staves are an exception to the rule. The speed, small size, and erratic flight pattern are what guarantee the hit. This is part 4 of an ongoing discussion about playing a Pathfinder 2e character as a version of the warlock class. The primary drawback of being an arcane magic user is being both frail and conspicuous. You send out a pulse that registers the presence of magic. Magic Missile, Concordant Choir, Rip the Spirit. Magic Missiles are projectile spells that creates a magical missile, firing in a straight line away from the caster, causes an explosion when it hits. Each missile does 1d4+1, so the three action version (at spell level 1) does 3d4+3 (if all the missiles hit the same target). Study to become a Wizard. The. Because each missile is a separate and distinct effect of the spell in its own right, each missile will result in a check. 4. Heightened (+2) means that it heightens every 2 spell levels (so 3, 5, 7, and 9). At Higher Levels. 2 - In tabletop, by RAW you only roll the damage of Magic Missiles once and then multiply it by the number of missiles, which is why the level 10 evocation Wizard feature works with it. Heightened (3rd) The shield has Hardness 10. Range 500 feet; Area 20-foot burst. If the attacking creature is within 5 ft. It should fill the same niche as the Elemental Spell metamagic from 1e, rather than being seen as a way to spend three spells for a small status bonus to damage. Magic Wands Specialty Wands. Its damage is determined by how strong a poker hand you draw; draw a Dead Man's Hand and the target dies instantly. Bard Concentrate Metamagic Oracle Sorcerer Witch Wizard. Item 3+. Right it is the equivalent of a magic arrow, so 1d6+1 as in the original. In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. So let's assume fireball is a sorcerer's signature spell. I am currently a level 4 rogue that has specialized at level 3 as an Assassin. 598 4. The spell on the scroll is cast at a particular spell level, as determined by the scroll. In my particular case, expanding the results. Basically, you get 1 missile per action you spend casting the spell. Snowball: Weak, use it for memes if you want. This spell wins fights, at. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. e. If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. If. You didn’t choose to become a spellcaster—you were born one. 5 average damage respectively. Magic Missile: Overkill EX. Source Core Rulebook pg. Lightning charges add nothing to the first 2 MMs, +1MM/+1Shriek to. The Prices here are for all types of weapons. You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. While your Psyche is Unleashed, the following effects occur. That one spell is the single specific spell attack that does not need to make an attack roll to hit you that is nullified by shield. So let's assume fireball is a sorcerer's signature spell. On a 1, a Wild Magic event occurs, but no spell effect. JIMS magic missile is stronger, it deals 2d4 per dart, BUT you have to make attack rolls for each one, so they can miss. 2. Furthermore, any hostile creature within the area that can cast shield is able to cast it in reaction to this spell as though they were targeted by magic missile. 5 = 55. 0. Your ally can use you as the point of origin for their spell, calculating range and cover from your space instead of their own. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. Alchemical items will be going to Player Core 2 to package them in with Alchemist. I don't think this is reasonable, though. Now, I know that at higher levels, magic missile is kind of pointless (except against multiple low-health enemies). shock +17 [ +12/+7 electricity, magical ), Damage 2d8+4 electricityFeed on Fear ( concentrate) Requirement An. The wording of Magic Missile combines the damage against each target. Sure, it always strikes its target. 12 / 11 / 10 / 9. This spell wins fights, at least the fights that matter. Magic Missile Magic Missile Spell1 Evocation Force Traditions arcane, occult Cast [one-action] to [three-actions] (somatic, verbal) Range 120 feet; Targets 1 creature You send a. Option B: The caster rolls 1d4+1 once, and each missile does that much damage. Finally, it has a pretty minor 1 gold piece tax to use it. (Shriek) 1d4 Thunder +1d8 SM +6 Int +2 CG. 0. The pattern goes on. Such magical blood can remain latent for generations, but in you it manifested in full. Mending H: Repair one non-magical item. You will get to 9+ casts per rest easily, regardless of class. Magic Missile - when choose targets? " You send a dart of force streaking toward a creature that you can see. a ranged spell attack for each missile. ago. e. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. You must use two hands to fire a longbow, and it can’t be used while mounted. Magic Missile deals Force damage, which very few creatures are resistant to. You never roll 5d4+5 against one target, you roll 1d4+1 five times against five targets which can all be the same individual, or separate. 59-60: You regain your lowest-level expended spell slot. The spell description calls out a specific feature of shield, which is that it prevents any damage from magic missile. And to a few, it’s a source of purpose. Higher level magic-users fire more than one missile. Get Phalar Aluve in the underdark, the shriek ability adds 1d4 to every hit. Magic Missile is a spell primarily about certainty of damage, and I felt that distilling this spell to its core meant that the spell both automatically hit and always did the exact same damage. You have no chance of accidentally overlooking a magic aura at a travel speed up to 300 feet per minute, but must be traveling no more than 150 feet per minute to detect magic auras before the party moves into them. Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. 5, which adjusts to just 8. Saving Throw basic Reflex. Mending H: Repair one non-magical item. A spell’s magical tradition can vary, because many spells can be cast using different traditions. Heightened (+1) The damage increases by 2d6. A dart deals 1d4 + 1 force damage to its target. You detect illusion magic only if that magic's effect has a lower level than the level. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. So far I have managed to cast magic missile using three separate damage types (all with 1d4+1 force) and using 1d4+1 for higher slots. This isn't entirely unique, plenty of games use a. 125. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. Attempt a counteract check against the target. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds’ claim to draconic heritage. So this means that you can heighten it to level 3, level 5, level 7, and level 9. 0. It stands to reason if the wording was changed, it was done for a reason. Sword & Magic World #69; Nine Chronicles #109; Gods Unchained #73; Knights of Cathena #236; The Sandbox #3 # Name Genre Blockchain Device Status NFT F2P P2E Social 24h Social 7d ; Organya Own Your Team, Compete & Win Massive Rewards. I haven’t used magic missle, but here’s how I understand it. You choose the target for each missile. Don't let it be put on a Striking weapon though. 11-12: Roll a d10. ago. Fighter grabbed caster's hand and the latter has "grabbed condition". Magic Missle won't do enough damage to kill anything later on though, fodder mobs have like 200+ hp. The First World Magic feat chain and the Fey-Touched Gnome Heritage can get you some extra spellcasting. A: Yes. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. ; Reload 1. " Death Ward would protect against it, no matter what. g a 3rd level spell which is an 'empowered magic missile' would do 3/4/6/7 damage each (1d4+1 * 1. The Sapphire Spark was a delicate and elaborate necklace with deep blue sapphire gems dangling off its chain. That’s 1d4 + 1 one time, and apply it to each missile. From Magic Missile: If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth. Any attack that would hit you has a random chance of hitting one of your images instead of you. Its a quick and dirty way to scale enemies. A dart deals 1d4 + 1 force damage to its target. You create three glowing darts of magical force. Helps a lot with the two-handed part and lack of defenses granting a big buffer of Temp HPs, can start Arcane Cascade with Negative Energy (a nice plus, unless fighting Undeads) and deals an extra 2d6 for each Heightened you. Back in ye olde days of 2nd Edition AD&D and prior, Magic Missile was actually quite a useful spell, even dealing it's low damage, because HP was lower as a general rule. Before the Spellplague and after the Second Sundering, magic missile grew in power as its spellcaster did, so that more experienced wizards or sorcerers cast more bolts with a single spell than those with less training. If the roll is odd, you shrink. one of those items to give you a +x to your main/sub skill (such as the crafter’s eyepiece for anyone who plans on getting legendary in crafting) bag of holding so I don’t have to do much bookkeeping on loot. 283 4. It's updated regularly so the magic missile info should be in there. Doesn’t work with Magic Missile, Hex requires an attack roll. 5. The Magic Missile (PHB) spell creates 3 darts that. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell slot by one level. Bloodline: Sorcerers are completely defined by their choice of bloodline, at it represents a large amount of their power. Catapult (and most damaging spells) loose effectiveness at higher levels, because you're generally better casting a higher level damage spell. After your unleashed psyche subsides, your mind must. Cast [two-actions] somatic, verbal. I also know that if I use up all the charges and roll a 1 on the. 61-62: For the next minute, you must shout when you speak. How does Spell Swipe interract with Magic Missile ? (or even normal spellstrike). He gained enough power to witness all that transpired on all planes, and this both fueled his divinity and drove him irreparably mad. It would be interesting to compare it with a 'baked in metamagic' variant. Force bolt is something you could use many times per day. (Magic missile) 1d4+1 MM +1d8 SM +6 Int +2 CG. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. You will get to 9+ casts per rest easily, regardless of class. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you. If the roll is even, you grow. After you cast the spell, an additional missile or missiles are released from the. Listing it under "Immunities" seems to actually be a reference instructing you to read the will-o'-wisp's Magic Immunity ability: "A will-o’-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze . The fourth missile will down them. Roll the missile fire like a long bow arrow (Missile Fire Table). Put it in a backpack, and it's safe from most. 3rd level = 2, 5th level = 4, 7th level = 8, 9th level = 16 missiles per action).